lo-fi sketching
Sketching-in-time is one way to think about visualizing experiences (UX). The methods for doing this range broadly from mapping to diagramming, wireframing, storyboarding, paper prototyping, or simply writing a compelling user experience in the form of a story.
Teaching students to solve time-based problems, is a great primer for moving to more traditional methods of sketching as the elements: point/vertex, line/edge, and plane/surface are the same. This simple DNA of visualization can be used across a broad range of outputs connecting disparate activities.